
Coyotle have a strong emphasis on improving the cards in their deck and hand (frequently with the 'Prophecy' ability) with a secondary emphasis on reusing cards after they've been improved. The Coyotle are a nomadic race of coyote people (in case you couldn't guess by the name) with a Native American motif. The Coyotle: Represented primarily Diamond, Sapphire, and Wild cards.The fact that Vennon like using (living) orcs to incubate their eggs certainly doesn't help. Orcs consider Vennen their arch enemies as they are similarly religious but with an opposing paradigm. In terms of gameplay, orcs tend to be glass cannons with an Attack! Attack! Attack! mentality who grow stronger as they attack. Orcs are definitely Proud Warrior Race Guys and have Mayan/Aztec motifs to go with their combat centered religion. The Orcs: Primarily represented with Ruby and Blood cards.Dwarves is in effect with the elves regarding the dwarves as heartless tree murderers. Many elf or elf related cards sport some extra effect based around playing cards that cost at least 5 mana or having troops that cost at least 5 mana in play. Elves sport the ability to quickly gain both temporary and permanent mana to allow them to get larger threats out quicker. In terms of society, Elves are hedonistic with shades of Genius Ditz but are certainly no less warlike than the other races. The Elves: Primarily represented with Wild and Ruby Cards.Humans are particularly adversarial to the Necrotic whom are made from human corpses. The 'Inspire' ability is associated with humans and allows the weaker cards you play early to buff the more expensive cards played after. Most rank and file human troops are unimpressive but many buff each other.

In terms of society, humans are characterized by the kingdom though there seem to be several nations. The Humans: Primarily represented with Diamond, Ruby, and Sapphire cards.The two factions are the Ardent and the Underworld.

Within the setting there are eight main races divided into two factions of four and numerous minor races, creatures, and machines. Diamond->White, Ruby->Red, Sapphire->Blue, Blood->Black, and Wild->Green. The game has five colors of magic that correspond directly to their Magic the Gathering counterparts with slight differences. As of Nov 2nd 2016 there is a single player campaign, a multiplayer ladder, an arena gauntlet (another vs AI mode) and a tournament system. The game is currently in beta, and a lot of features have still got to be implemented.

A lot of the game's mechanics are fairly similar to a traditional MMO there are still guilds and dungeons and raids, but card games are used instead of combat. Hex (or Hex: Shards of Fate) is an online Card Battle Game heavily influenced by Magic: The Gathering.
